<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Loc &amp; Capture | News</title><description>Final-mile production for game marketing localization.</description><link>https://locncapture.com/</link><item><title>The State of AI in Game Marketing Localization (2026)</title><link>https://locncapture.com/news/state-of-ai-in-game-marketing-localization-2026/</link><guid isPermaLink="true">https://locncapture.com/news/state-of-ai-in-game-marketing-localization-2026/</guid><description>Where AI genuinely speeds up game marketing localization, where it still breaks, and how to prepare for the August 2026 AI-disclosure window.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate></item><item><title>Subtitle QC That Survives Launch Day</title><link>https://locncapture.com/news/subtitle-qc-that-survives-launch-day/</link><guid isPermaLink="true">https://locncapture.com/news/subtitle-qc-that-survives-launch-day/</guid><description>A practical checklist for catching subtitle and caption errors before they reach a global game launch.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate></item><item><title>Qué es la &apos;producción de última milla&apos;</title><link>https://locncapture.com/es/news/que-es-la-produccion-de-ultima-milla/</link><guid isPermaLink="true">https://locncapture.com/es/news/que-es-la-produccion-de-ultima-milla/</guid><description>El hueco entre tu LSP y tu agencia, y por qué cubrirlo evita que las campañas globales se rompan.</description><pubDate>Sat, 02 May 2026 00:00:00 GMT</pubDate></item><item><title>What &apos;Final-Mile Production&apos; Actually Means</title><link>https://locncapture.com/news/what-final-mile-production-means/</link><guid isPermaLink="true">https://locncapture.com/news/what-final-mile-production-means/</guid><description>The gap between your LSP and your agency, and why owning it keeps global campaigns from breaking.</description><pubDate>Sat, 02 May 2026 00:00:00 GMT</pubDate></item></channel></rss>